Switched to gcc and tested emc1072 code.
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.gitignore
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include/emc1072.h
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# Launchers File syntax: | ||
# | ||
# [Must-have property line] | ||
# launcher1.runCommand=<Run Command> | ||
# [Optional extra properties] | ||
# launcher1.displayName=<Display Name, runCommand by default> | ||
# launcher1.buildCommand=<Build Command, Build Command specified in project properties by default> | ||
# launcher1.runDir=<Run Directory, ${PROJECT_DIR} by default> | ||
# launcher1.symbolFiles=<Symbol Files loaded by debugger, ${OUTPUT_PATH} by default> | ||
# launcher1.env.<Environment variable KEY>=<Environment variable VALUE> | ||
# (If this value is quoted with ` it is handled as a native command which execution result will become the value) | ||
# [Common launcher properties] | ||
# common.runDir=<Run Directory> | ||
# (This value is overwritten by a launcher specific runDir value if the latter exists) | ||
# common.env.<Environment variable KEY>=<Environment variable VALUE> | ||
# (Environment variables from common launcher are merged with launcher specific variables) | ||
# common.symbolFiles=<Symbol Files loaded by debugger> | ||
# (This value is overwritten by a launcher specific symbolFiles value if the latter exists) | ||
# | ||
# In runDir, symbolFiles and env fields you can use these macroses: | ||
# ${PROJECT_DIR} - project directory absolute path | ||
# ${OUTPUT_PATH} - linker output path (relative to project directory path) | ||
# ${OUTPUT_BASENAME}- linker output filename | ||
# ${TESTDIR} - test files directory (relative to project directory path) | ||
# ${OBJECTDIR} - object files directory (relative to project directory path) | ||
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